Work in Progress
Sony Interactive Entertainment (SIE) —> Apr ‘21 - Present
Art Development Supervisor | Studio Art Director
Led the creative vision for multiple projects, ensuring visual consistency and alignment with goals. Managed and mentored cross-disciplinary teams, collaborating with artists, designers, producers, and technical departments to solve production challenges. Specialized in game development, with a strong focus on data processing, acquisition, and tools integration, including scanning and motion capture workflows. Leveraged expertise in Unreal Engine, Maya, Substance, Houdini, ZBrush, MotionBuilder, and Python/C++ coding to streamline processes. Collaborated with R&D groups across Sony, Sony Pictures, and PlayStation, driving innovation and balancing project timelines and budgets through both technical and artistic leadership.
Innovation Supervisor
Led innovative technology initiatives, pushing the boundaries of real-time rendering, shaders, and AI integration across projects. Directed research and development efforts, collaborating with global R&D teams to create cutting-edge solutions. Managed the adoption of Unreal Engine 5 and PS5 pipelines, streamlining workflows and fostering collaboration between technical and artistic departments. Developed prototypes of new game technologies, while overseeing timelines, budgets, and team alignment to ensure successful implementation of innovative tools and techniques.
Shading & Look Development Supervisor
Specialized in digital human look development, focusing on skin, hair, eyes, and more. Led the creation of shaders and textures, including environmental, VFX, and character shaders. Managed a team of shading artists, delivering AAA-quality game shaders, and ensuring consistency across projects by collaborating with Art Directors. Oversaw final look development, from shaders to lighting, textures, and models. Defined pipelines for Unreal Engine 5 and PS5, aligned R&D efforts globally, and prototyped new game technologies while mentoring and guiding teams to push the visual and technical limits of game shading.
Naughty Dog (SIE ) —>
Character Shading Technical Director
TBD
ReelFX
Senior Lighting and Shading Artist
TBD
Double Negative
Senior Lighting TD
TBD
Ilion Animation Studios
Senior Shading Artist
TBD
Framestore
LookDev TD
TBD
Weta Digital
Senior Shading TD
TBD
MercurySteam
Shading TD
TBD
PyroStudios
Generalist
TBD