Make the emotions impact in Gamers

Naughty Dog

Lauren Garcia served as the Character Shading Technical Director at Naughty Dog from August 2017 to October 2020. During his tenure, he was instrumental in developing and refining the look and materials of characters for high-profile projects like "The Last of Us II." His responsibilities included writing shaders and developing materials for various character attributes such as skin, fabric, hair, eyes, leather, metal, blood, and grime.

Lauren's role involved improving shading code for existing material types and creating new techniques for rendering special-case materials and advanced effects. He also developed user interfaces that allowed artists to easily adjust parameters for common material types, working closely with both the art and engineering teams to advance rendering techniques and content creation tools.

In addition to his technical contributions, Lauren supported the character team in debugging issues, optimizing frame-rate and memory usage, and automating art production pipelines. His expertise in shading and look development significantly enhanced the visual quality and realism of the characters, contributing to the overall success of the projects he worked on.

Playing with Emotions.

It all begins with an idea. Neil Druckmann and Ashley Swidowsky were instrumental in guiding me through bringing our character’s emotions to life. Making a character cry or feel deeply is challenging—not because of the technology, but because of the subtle details our brains naturally recognize. It’s the small nuances that make all the difference. I became obsessed with perfecting these, and the video provides a glimpse of what we achieved.

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VFX Work