VFX Across the Globe
Look Development | Textures | Lighting | Shading | Technical Direction
Over the years, I've had the opportunity to work on a variety of shows, mastering different pipelines and workflows across diverse cultures, while delivering top-notch VFX. My journey has taken me through some amazing studios like Weta Digital, Framestore, Double Negative, ReelFX, and Ilion Animation Studios, where I’ve developed a passion for creating visuals that go beyond what can be captured on camera—whether due to budget, safety, or because they simply don’t exist in the real world.
For more than 12 years, I’ve been designing the look and feel of highly successful films that have been globally distributed, critically acclaimed, and commercially successful. Along the way, I’ve been part of creative teams that helped bring in over $5 billion at the box office.
Some of my notable credits include:
Avatar (2009) – The highest-grossing film of all time, directed by James Cameron ($2.7 billion)
The Lovely Bones (2009) – A Peter Jackson film, grossing $93 million and racking up multiple award nominations.
Skyfall (2012) – The 23rd James Bond film, winning Oscars and BAFTAs with over $1.1 billion in revenue.
47 Ronin (2013) – A fantasy adventure starring Keanu Reeves, grossing $151 million.
Captain America: Civil War (2016) – A Marvel blockbuster pulling in $1.1 billion.
I’ve also worked on the 3D animated adventure comedy Amusement Park (2018) and the reboot of Scooby-Doo (S.C.O.O.B.), with many more exciting projects on the horizon.
My passion for innovation and creativity continues to drive me forward, as I explore new opportunities and collaborations in the world of digital arts.
VFX Reel
The Art Of Digital Characters
Character creation and digital doubles have been central to my career, playing a vital role in bringing stories to life with authenticity and emotional depth. In today’s world of VFX, the ability to craft believable, lifelike characters—whether they are heroes, villains, or bystanders—can be the difference between a scene that resonates deeply with audiences or one that feels disconnected.
For me, the process of creating digital doubles is not just about technical precision, but about capturing the essence of a character. It's in the subtleties—the imperfections in the skin, the way light interacts with their textures, and the minute expressions that make them human or otherworldly. These details add layers to storytelling, allowing characters to seamlessly blend into live-action environments or fully realized digital worlds.
Being involved in character creation has been an artistic and technical challenge that I embrace fully. It has shaped my approach to problem-solving, pushing the boundaries of what CG can achieve while constantly evolving the realism and emotional range of digital humans. In a way, every digital double I’ve worked on is a testament to the evolution of both the tools we use and the stories we want to tell.